Not a notification feed. A live-show engine.
Every event your community fires runs through one pipeline that decides what plays, when, how loud, and what it looks like. Your channel feels like a live show, not a feed of pop-ups.
From event to alert, in three stations.
Every event runs the same path: in from Twitch, through the engine on our servers, out to one overlay URL in OBS. One station is yours. The other two are the engine's problem.
Pipeline · chaos in, order out
Source · TwitchRaw events Runtime · serverLOOM Engine Output · OBSYour overlayPipeline · chaos in, order out
Source · TwitchRaw events Runtime · serverLOOM Engine Output · OBSYour overlayPipeline · chaos in, order out
Source · TwitchRaw events Runtime · serverLOOM Engine Output · OBSYour overlayTwitch · raw events
Native EventSub via OAuth: follows, subs, gifts, cheers, raids. No password, no token to paste.
LOOM Engine · on our servers
Removes duplicates, ranks every event by importance, shapes the wave. It runs server-side, not in OBS, so nothing depends on your machine keeping up.
Your overlay · one URL
One browser-source URL in OBS, pasted once. Lightweight and GPU-accelerated, rich without lagging your stream.
Your hype train becomes a climax, not a cacophony.
A raid fires a cascade of events. Other tools play them first-in, first-out, a wall of noise. The engine watches the burst, then shapes it into one tiered crescendo. Here's the same burst, two ways.
First-in, first-out
Every alert at full volume, a wall of noise.
Shaped crescendo
One tiered crescendo, grouped, nobody skipped.
Every other tool
First-in, first-out. Twenty raid events fire back to back at full blast, indistinguishable.
The wave, shaped
A flood of follows collapses into one counter, the biggest moments play first, and each alert tightens to keep the build moving. It lands as one crescendo, and nothing real is dropped.
A broadcast hierarchy, not a log file.
When events pile up, the engine ranks each one by impact, so your biggest supporters land first and never get buried under a flood of follows. Pick a tier to see where it sits.
Priority ladder
RAID110 SUB / DON100 BITS80 FOLLOW30Priority ladder
RAID110 SUB / DON100 BITS80 FOLLOW30Priority ladder
RAID110 SUB / DON100 BITS80 FOLLOW30Priority ladder
RAID110 SUB / DON100 BITS80 FOLLOW30Raid · 110
Leads every release. The loudest moment goes first, always.
Sub / Donation · 100
Right behind raids. Subs, resubs, gift subs and donations are named and celebrated.
Bits · 80 / 50
Cheers of 100+ bits rank at 80; smaller ones at 50. The bigger the cheer, the higher it lands.
Follow · 30
Served last, so they never bury a sub or raid. Bursts collapse into one counter (10s window); a lone follow still plays on its own.
Your biggest supporter gets the spotlight.
When a burst settles, the engine doesn't just play alerts. It crowns the moment, live: a tiered achievement that sums up the wave, then reveals its single biggest contributor by name.
Wave Achievement · tiers
Tier 1 · Bronze Tier 2 · Cyan Tier 3 · Gold Tier 4 · LegendaryWave Achievement · top contributor
Legendary Legendary support 25 gifts12 subs3 tips Top donatorNightowl €50Four tiers
The achievement is tiered by how big the wave hit, up to Legendary. Any mix counts: subs, gifts, donations, bits, raids.
One name, in lights
The single biggest contributor of the burst is revealed on screen by name. The kind of recognition that makes viewers want to be next.
Mastered audio, anti-spam by design.
Same event type firing back to back? Instead of re-ringing at full blast, the engine steps the volume down each time, so a follow spam never drowns your stream. A new category, wave or raid resets it.
Smart Volume · ducking cascade
Smart Volume · ducking cascade
Smart Volume · ducking cascade
Smart Volume · ducking cascade
First hit · 100%
The first alert of a type rings at full level. Full impact, every time.
Second · 55%
A second same-type alert drops to 55%, present but no longer fighting for attention.
Third and beyond · 25%
Every further same-type alert stays at 25%, so a spam burst never becomes a wall of sound.
Reset to full
A new category, a wave or a raid resets the cascade. Climax moments always ring at 100%.
Every pack is hand-mixed to sit under your voice and game audio, and to sound right from studio headphones to phone speakers. Mastered to broadcast loudness standard (−18 LUFS / −1 dBTP).
Tune Smart Volume, the wave window and more in your dashboard settings
Or upload your own sounds: one MP3 per alert type, played on every pack
Everything else between the event and the eyeball.
Broadcast Control
A real control-room pause. Hold the queue through a cinematic, nothing interrupts your big moments.
Pack Library
Complete broadcast aesthetics. Switch packs and the queue resumes right where it left off, even mid-wave.
Live injection
Colors, volumes and durations change live in your open overlay. No OBS restart, no browser-source refresh.
Built to survive a live.
Broadcast-grade means assuming things WILL go wrong, and the audience never notices.
Closed beta · Spring 2026
Request beta access